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Mednafen

Mednafen 1.21.3


Dan

Moderator
Staff member
#1
Dan hat eine neue Ressource erstellt:

Mednafen - multi system emulator - 64 bit

Vom 1.10.2015 :

Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs...
Weitere Informationen zu dieser Ressource...
 

Dan

Moderator
Staff member
#2
Dan aktualisierte Mednafen mit einem neuen Eintrag:

Neue Version 0.9.43

Notable changes since 0.9.42:
PSX: Reduced DualShock rumble latency by 1 frame.
SS: Added multitap emulation, enableable via settings "ss.input.sport1.multitap" and "ss.input.sport2.multitap".
SS: Added steering wheel emulation(for "Virtua Racing", and other racing games that lack 3D Pad analog support).
SS: Added Mission Stick and Dual Mission Stick emulation.
SS: Added 101-key US keyboard emulation.
SS: Fixed hang in "F1 Challenge".
SS: Fixed missing voice acting and related hangs in...
Weitere Informationen zur Aktualisierung...
 

Dan

Moderator
Staff member
#3
Dan aktualisierte Mednafen mit einem neuen Eintrag:

Neue Version 0.9.47

Notable changes since 0.9.46:
SS: Added save state support(read the first section of the Saturn module's documentation before loading save states from external sources).
SS: Fixed startup hangs in "Device Reign", "Real Sound", "Resident Evil", "SD Gundam G Century S", "Super Tempo", "Tennis Arena", "Tilk", "Yuukyuu Gensoukyoku", "Yuukyuu Gensoukyoku 2nd Album", "Yuukyuu Gensoukyoku ensemble", "Yuukyuu Gensoukyoku ensemble 2", "Yuukyuu no Kobako Official Collection", and "Zero4 Champ".
Weitere Informationen zur Aktualisierung...
 

Dan

Moderator
Staff member
#4
Dan aktualisierte Mednafen mit einem neuen Eintrag:

Neue Version 0.9.48

Notable changes since 0.9.47:
SS: Fixed graphics corruption in the intro of "Batman Forever".
SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
SS: Fixed messed-up colors in "Discworld 2".
SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click...
Weitere Informationen zur Aktualisierung...
 

Dan

Moderator
Staff member
#5
Dan updated Mednafen with a new update entry:

Neue Version 1.21.1

-- Changelog for 1.21.1: --

March 9, 2018:
Enabling the automatic save state loading/saving feature will no longer cause an error to be outputted on game load if the save state does not exist.

March 3, 2018:
Added support for compiling and linking with external LZO instead of the bundled miniLZO.

A CD image loading hint will now be appended to the ROM image too large error message in certain circumstances.

February 25, 2018:
PC-FX: Added a missing variable to save states...
Read the rest of this update entry...
 

Dan

Moderator
Staff member
#7
Dan updated Mednafen with a new update entry:

Neue Version 1.21.3

-- 1.21.3: --

April 29, 2018:
SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.

April 24, 2018:
SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read
bypass kludge with, to fix a game crash on the gun calibration screen.

SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read
bypass kludge...
Read the rest of this update entry...