• This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.
Virtual GameBoy Advance

Virtual GameBoy Advance 5.9


New in This Version

Fixed bug when writing bytes to palette RAM.
Fixed bug when reading words from BIOS.
Recompiled sources with "-Wall" and fixed warnings.
Deprecated -DNEW_STATES and -DSOUND options.
New in This Version
  • Added remaining time display during replay.
  • Added shadow underneath the time display.
  • Stopping replay when menu opens on Windows.
  • Fixed replay rollover mechanism.
New in This Version

Fixed rotated backgrounds bug (scenery in Top Gear Rally, etc).
Fixed default window position to the middle of the screen in VGBA-Windows.
Fixed DirectInput joysticks support in VGBA-Windows.
Made directional pads work on XBox gamepads.
New in This Version

Added support for DirectInput joysticks to VGBA-Windows.
Moved all input-related options to the "Input" menu in VGBA-Windows.
Fixed crash when changing audio sampling rate in VGBA-Windows.
Added "Draw 65% Frames" option to VGBA-Windows.
Fixed screen updates after changing scaling algorithm in VGBA-Windows.
New in This Version

Added "Interpolate Video | Nearest Neighbor" option to VGBA-Windows.
Added "Force 4:3 Screen" option to VGBA-Windows.
Added -4x3 command line option to VGBA-Unix.
VGBA-Windows will not overwrite last software file name with other names.
Fixed file associations on Windows 8+.
Updated VGBA-Windows application icon.
New in This Version
  • Added Scale2X scaling algorithm.
  • Added Monochrome, Green, Amber, and Sepia CRT emulation.
  • Added -scale2x and -raster command line options.
  • Added -mono, -sepia, -green, and -amber command line options.
  • EMULib-specific command line options now processed inside EMULib.
  • Added "Scale2x Algorithm" and "LCD Raster" options on Windows.
  • Renamed "Color Raster" menu to "Color Filter" on Windows.
  • Deprecated -notv and -nolcd command line options.
Aktuallisierung vom 10.11.2015

New in This Version
  • Added EPX and EAGLE scaling algorithms.
  • Added special effects simulating individual pixel components.
  • Fixed memory corruption bug in the instant replay recorder.
  • Fixed instant replay not restoring successive states.
  • Fixed instant replay not recording the first state.
  • Merged scanline options into "Simulate Scanlines" in VGB-Windows.
  • Merged scaling options into "Interpolate Video" in VGB-Windows.
  • Added "Apply Color Raster" submenu to VGB-Windows.
  • Added "RGB Raster" and "CMY Raster" options to VGB-Windows.
  • Added -rgb and -cmy command line options.
  • Added -epx and -eagle command line options.