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Ootake

Ootake 2.91


2018/07/29 2.91 released
- The processing timing of the internal sound source (wave memory sound) has
been adjusted. I think that it approached the sound of the real machine.
- As a result of the above adjustment, the problem that Ootake may not move
smoothly if the power plan of the control panel and the graphic driver
setting are "power saving" mainly when using notebook PC of Windows10 was
solved.
- The speed and timing approached the operation of the real machine. In the
"Power Drift" demo screen (during no operation), the problem that raster
scroll was flickering for one frame was solved.
- Additionally, a detailed part has been improved and corrected.
2017/11/08 2.87 released
- At the top of the "Input" menu, the current pad connection status is
displayed on one line, such as "Connect [x-Button Pad]". If you place the
mouse cursor over it, the menu for changing the connection pad appears.
- "3-Button Pad (I+II)" added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing +[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of +[II] in "Double Dragon II", and for
simultaneous bullet shooting of +[II] in "Super Darius" and "Darius
Plus", and so on.
- [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by "CPU->
Configure Pause Button" menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
- When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
- The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
- In the visual scene of the end of "Tenshi no Uta II", the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
- When entering the first tower in "Tenshi no Uta II", the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga
Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you
uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise"
menu, this solving will be invalid (noise appear like real PC Engine).
- When specifying ".cue file" as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
- Additionally, a detailed part has been improved and corrected.
2017/10/06 2.86 released
- "Configure Open Button" was added to "Input-> Configure" menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
- "Configure" was added to the top of the "Input" menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
- "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve"
menu. When this is checked, in "Super Darius", at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
default).
- When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume"
menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.




2017/09/20 2.85 released
- The access time when setting CD access to low speed (unchecking "CD-ROM->
Fast CD" menu) approached the actual machine speed more.
- On the title screen of "Super Darius", pressing [Down]+[RUN] button of
Controller-1 will activate "26 Times Boss Fight mode". * The command of
the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
++[RUN] of controller-2". Ootake is responsible for pressing
controller-2 and [SELECT] button.
- In "Super Darius", at the time of start, at the time of boss appearance,
game over, ending etc., the timing of playing CD-DA sound has been brought
closer to that of the real machine.
- When the boss of "Super Darius" appeared, the time from when the siren
rang to when the boss appeared became the same time as the actual machine.
(Adjusted CD-ROM access time)
- In "the Manhole", fixed the problem that the game stopped when you played
with a fast CD access PC environment. (At rabbit room etc.)
- The timing of playing CD-DA sound has been brought closer to that of the
real machine. In "Steam Hearts", solved the problem that BGM's utterance
was delayed when PAUSE was released during the game.
- When "Sotsugyou II" is started, the 6-button pad is connected
automatically.
- When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword",
and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not
connected. * Because it seems that there are more people that 2-button
pad setting are easier to operate.
- When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
- "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo
Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)"
will be removed. * for saving quickly
- "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and
"Formation Soccer '95" is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is
fast, so even if it is invalid it is about as fast.
- In some games, when the CD-DA sound is playing, the problem that "display
of CD access" was intense was solved. (Access to the subchannel area is
ignored)
- With some Windows 10 environments, when "Audio-> XAudio2" menu had been
selected, the problem that Ootake crashed (problem of XAudio2) was
corrected.
- Additionally, a detailed part has been improved and corrected.

2017/09/10 2.84 released
- When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
safety.
- "CD access status (seek & read)" is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
"Ootake" at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
menu (the third row from the top).
- The play process of ADPCM sound approached the real machine. In
"Cobra II", at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
solved.
- In "Ys book I&II (U)", when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban's voice sound was
interrupted was solved.
- When "Tokimeki Memorial" is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
"Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
- When "1552 Tenka Tairan" is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan)" menu.
- Additionally, a detailed part has been improved and corrected.


2017/09/03 2.83 released
- The interrupt operation of ADPCM sound has been brought closer to the real
machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna
HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM->
CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for
helpful information.
- The interrupt operation of CD-DA sound has been brought closer to the real
machine. In "the Manhole", at the room with CD-DA sound BGM, the problem
freezing was solved. And, "Crazy Hospital" can be worked.
+ Changed "the Manhole" recognition title name from "The Manhole (J)" to
"the Manhole (J)".
- The wait operation at the time of CD-ROM access is brought close to actual
machine. Some games that uses "GAMES EXPRESS CD CARD" now works.
"CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou",
"Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be
worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and
"CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV",
when the "Old System Card" is used, the freeze problem solved. + Hiro,
Thank you for helpful information.
- The play operation of CD-DA sound approached the real machine. In "Steam
Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you
for helpful information.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
solved. In "Pastel Lime", I think that the problem of disorder of images
and sounds was solved.
- In "Seisenshi Denshou", the speech display speed has been brought close to
the real machine.
- In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" (
CD-ROM access time) was reproduced.
- In "Tengai Makyou II", at the Demo of the opening stage, the production of
"A quiet time" (CD-ROM access time) was reproduced.
- In "Shin Onryou Senki", the problem that the message was skipped (caused
by v2.80) has been resolved.
- "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games
Express CD Card" has been renamed.
- "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old
System Card" has been renamed.
- "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
- Additionally, a detailed part has been improved and corrected.
2017/08/17 2.82 released
- With Windows8/10 when "Play Installed CD" is selected, fixed the problem
that Ootake stopped.
- When "Sorcerian" is started, the title screen is launched immediately.
(launched with button pressed) If you do not need this, please uncheck
[Adjust Sorcerian BGM Repeat] of [Setting->Improve] menu.
- [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If
this menu is checked, when "Sorcerian" is started, the title screen is
launched immediately.(launched with button pressed)
By default this is off. + When this menu is checked, if you reset the game
with [SELECT]+[RUN], you can see the opening demo.
- In "Sorcerian", when the party returned to the castle, fixed a problem
where BGM was disturbed.
- The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In "Xevious - Fardraut Densetsu", when
PAUSE was released, the problems that sound became thin was solved.
- When "Gotzendiener" is started, it is starts with Multi-Tap removed. The
problem that the motion was unstable has been solved. (This problem will
occur in the same way on the real machine)
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language & a little English language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
2017/03/31 2.79 released
- For low-end PC (PC not so fast), the function which can automatically
optimize the setting was added.
* Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates
pretty comfortably at window size up to x2 (full screen 800x600).
2016/04/29 2.78 released
- Image quality setting of "Screen -> Mode" menu has been added(changed)
some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and
"Setting -> Screen -> Setting Direct3D" menu has been removed.
The following is a picture quality that can be selected.
Special Scanlined The scanning line is put in the screen on lengthwise
and crosswise. Neither burr (jaggy) nor scumble stands
out when the screen is expanded. It is easy to see the
string and the character.
TV Scanlined The horizontal scanning lines are put on the screen.
And a few shadeing off is put. As a result, the
atmosphere of a real machine that outputs the video to
the television is reproduced. - Processing lightens
because the enlargement processing is done with
hardware. It is likely not to be reproduced well
according to the kind of the video card.
Horizontal
Scanlined The horizontal scanning lines are put on the screen.
Horizontal This is a sharp screen than "Horizontal Scanlined".
Scanlined 2 Jagged exists.
Horizontal This is a sharp screen than "Horizontal Scanlined 2".
Scanlined 3 Jagged exists.
Horizontal This is the mode for speed priority. It is a sharp
Scanlined F screen, but the jagged exists. - Processing lightens
because the enlargement processing is done with
hardware.
Non-Scanlined This is a screen display that doesn't put the scanning
line.
Non-Scanlined 2 This is a sharp screen than "Non-Scanlined".
Non-Scanlined TV This is a smooth screen than "Non-Scanlined".
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.