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FinalBurn Alpha

FinalBurn Alpha

Fixes and new features
Use real MCU for Tokio [Barry]
Fix state issues with Slap Fight/Tiger Heli [dink]
Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]
Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]
Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]
Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]
Fix B-Wings (Alt) set boot issue [dink]
Fix color issues in Gold Medalist [iq_132]
Z80 Core, small improvement to vector handling [dink]
Parents Only option for driver icons (for systems that have problems with driver icons) [dink]
Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]
Fixes SFX sounds in Streets of Rage 2
Fixes lead and percussive guitar sounds in Mega Turrican's intro
Fix crash with NBA Jam Tournament Edition on Megadrive [dink]
Improve 68k timing for Megadrive, fixes... [dink]
Graphics issues/corruption in Galahad
Flickery separator line in VS mode on Sonic 2 and 3
Fix freeze with Desert Strike on Megadrive
Overall, probably improves everything
Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]
Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]
Sync. romsets with MAME 0.188 [Barry]
Sync. some romsets with MAME 0.189 [JacKc]
Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]
Fix for replays desynching with games that use SRAM/NVRAM [dink]
Strikers 1945 Plus music fix [dink]
Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]
Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
Hook-up Z180 sound-cpu in GHOX [Barry]
Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]
Fix DAC(psg) sounds in Afterburner II Megadrive [dink]
Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]
Fixed Archery level in Konami's '88 Games [dink, Gab75]
Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]
Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]
Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard [dink]
Hook up protection MCU for protected version of Glass [iq_132]
Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]
Fixed cut-short continue message in Data East's Breakthru [dink]
Fixed small memory leaks in dynamic Huffman compression [dink]
Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]
Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
Added notaz's BCD fixes to the Musashi 68k cpu core [dink]
Added i8x41/UPI-41 cpu core [iq_132]
Sync. romsets with MAME 0.191 [Barry]
Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard [dink]
Fixed deroon's inputs (irq timing) [dink]
New feature for Lord of Gun: shoot any side to reload [dink]
Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
UI Change, the search box text will be preserved between game loads [dink]
Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara [dink]
Fix spritelag issue in Ryu Jin [dink]
Add missing third button to Life Force (Japan) [dink, gamezfan]
Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]
Fix sound issues with Phoenix and savestates [dink]
Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]
Increase the sound level for all Taito F3 games [dink]
Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for [dink]
Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
Fixed many graphical issues in Magical Crystals [dink]
Fixed input and sound issues in Zoar [dink]
Fixed timing issue in Burnin' Rubber / Bump 'n Jump [dink]
Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]
Fixed Kaiser Knuckle 2p Kick buttons [shine]
Fixed transparency issue in Motos [iq_132]
Fixed an input issue in CPS3 when opposite directions are pressed [dink]
Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]
Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]
Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]
Added stereo mode to DAC [dink]
Added bsmt2k and decobsmt soundcores [iq_132, dink]
Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]
Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]
Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]
Fixed several minor graphic bugs in Hangzo [dink]
Slight drawing optimization for Robocop 2 and Edrandy [dink]
Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]
Enabled High Score saves for most Irem M72 games [dink]
Fixed k054539 savestates and reverb function [dink]
Fixed graphics issues in Irem's Major Title making the game fully playable [dink]
Fixed music issues in Sol Divide [dink, barbudreadmon]
Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]
Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) [dink]
Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]
Added Z180 support to BurnTimer [iq_132]
Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]
Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]
Fixed palette/color issues in Spelunker 1 and 2 [dink]
Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw [dink]
Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]
Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]
Removed rom patch and added proper protection simulation to Route 16 [iq_132]
Removed rom patch and added proper protection simulation to Meta Fox [iq_132]
Fixed Tetrise and Hang-On Jr. dips [dink]
Slight timing improvement for Kicker / Shaolin's Road [dink]
Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]
Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]
Enabled High Score saving for most CPS3 games [barbudreadmon]
Fixed some palette issues in Super Burger Time [dink]
Added M6502SetAddressMask() to the M6502 cpu core [iq_132]
Added cubic resampling interpolater to the samples core [Jan Klaassen]
Added speedhack dip options for Deco32 games [gamezfan, dink]
Enabled High Score saving for Raiden [barbudreadmon]
Updated K054539 pt.3, use cubic resampling for high quality sound [dink]
Fixed timers in SN76477 sound core [dink]
Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]
Update Namco System 2's soundcore w/cubic resampling for high quality sound [dink]
Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
Fixed layer priority masking in Black Tiger [vbt]
Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]
Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]
Update ES5505/6 soundcore w/cubic interp. resampling [dink]
Increase volume in Gyruss and Monster Slider [dink]
Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
Added new interface for AY8910, updated all drivers to use it [iq_132]
Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]
Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) [dink]
Fixed player sprite color in Millipede [dink]
Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
Added save state support to the Irem M90 driver [dink]
Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]
Fixed sound hz in Triple Punch and clones [dink]
Standardize savestate calls amongst soundcores [iq_132]
Fixed tilemap and sound synchronization issues in Rohga [dink]
Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]
Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]
Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]
Fix the SRam implimentation on Megadrive [dink]
Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]
Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]
Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]
Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]
Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]
Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]
Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]
Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON [dink]
Added Sync. to DWM option for Windows 7 - 10 windowed mode [dink]
Street Fighter II' - Champion Edition now runs at the right speed [dink, Barry]
Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]
Updates to the uPD7810 cpu core [dink, iq_132]
uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
Use 4-Way inputs for Volfied, making the game playable [dink]
Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
Re-work tile:sprite priority system in Taito F2 [dink]
Pulirula: fixes tile:sprite priorities and blending effects in level 2
Liquid Kids: fixes the cut-scene/story between levels
Metal Black: fixes missing moving letters before the titlescreen appears
Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]
Changed aspect ratio on Tecmo Bowl to look less squished [dink]
Sync. romsets with MAME 0.197 [Barry]
Analog input improvement for Konami GT and RF2 [dink]
Fixed click when paused/dc offset issue in Cheeky Mouse [dink]
Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]
Update libpng to 1.6.34 [Barry]
Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) [dink]
Fixed several bugs in the M6805 cpu core [dink]
Fixed "BAD HARDWARE" error message in most versions of Arkanoid [dink]
New drivers
Added driver for Pit n Run and Jump Kun [iq_132]
Added driver for Glass by OMK/Gaelco [iq_132]
Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware [iq_132, dink]
Added driver for Pata Pata Panic [iq_132]
Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion [iq_132]
Added driver for Data East's Dream Ball [iq_132]
Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware [iq_132]
Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware [iq_132]
Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]
Added driver for Popper [iq_132]
Added driver for Mosaic and Golden Fire II [iq_132]
Added driver for Pipe Dream and Hatris [iq_132]
Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]
Added driver for 3x3Puzzle and Casanova [iq_132]
Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
Added driver for Konami's Double Dribble [iq_132, dink]
Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
Added driver for Car Jamboree [iq_132]
Added driver for Metal Clash by Data East [iq_132]
Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]
Added driver for Metal Soldier Isaac II [iq_132]
Added driver for Xyonix [iq_132]
Added driver and sound core for Flower [iq_132, dink]
Added driver for Mad Motor Prototype [iq_132]
Added driver for Monkey Magic [iq_132]
Added driver for Kangaroo, replacing the old one [iq_132]
Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]
Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]
Added driver for Oli-Boo-Chu [iq_132]
Added driver for Super Cross II [iq_132]
Added driver for V-Ball [iq_132]
Added driver for PK Scramble [iq_132]
Added driver for games on Vic Dual hardware *no sound yet* [iq_132]
Added driver for Super Speed Race Jr. [iq_132]
Added driver for American Speedway [iq_132]
Added driver for Space Stranger / 2 [iq_132]
Added driver for Crazy Ballon [iq_132, dink]
Added driver for Clash Road and Fire Battle [iq_132]
Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]
Added driver for Master Boy (older/Z80 HW) [iq_132]
Added driver for Beam Invader *WIP/not working* [iq_132]
Added driver for Dribling [iq_132]
Added driver for Dora-Chan [iq_132]
Added driver for Combat School by Konami [iq_132]
Added driver for Fast Lane by Konami [iq_132]
Added driver for Konami's Super Basketball [iq_132]
Added driver for WarpSpeed *WIP/not working* [iq_132]
Added driver for Food Fight by GCC/Atari [iq_132]
Added driver for Data East's 18 Holes Pro Golf [iq_132]
New additions / updates to existing drivers
Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]
Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]
Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]
Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive [dink]
Add Rock n` Roll Racing v15 Hack by Ti [Combone]
Add several great Sonic 1,2&3 Hacks [Combone]
Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]
Add Monster World IV English Translation Hack on Megadrive [dink]
Add Bubble Bobble (prototype on Tokio hardware) [Barry]
Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]
Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]
Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]
Added Mega Cheril Perils homebrew game to Megadrive [dink]
Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]
Added Dahna - Goddess` Birth (English Hack) to Megadrive [dink]
Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]
Added Turrican fix/hack by linkuei & helder to Megadrive [dink]
Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]
Added FlameWing's BCD Test program to the Megadrive Driver [dink]
Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]
Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]
Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
Added Omega to the Freekick driver [dink]
Add Contra, NES2PCE conversion to PCE [Combone]
Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]
Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]
Added Weka Invaders 1.0 to the Sega Master System driver [dink]
Added A-Blast to the Seta 2 driver [gamezfan]
Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]
Added Last KM to the Gaelco driver [iq_132]
Added Sonic 3D Blast: The Director's Cut to the Megadrive driver [dink]
Added Bioplaything Cop to Gaelco [iq_132]
Updated kof99ae to 20170909 Final version [JacKc]
Added Mario Bros. revision G, making it the new parent [dink]
Added Pier Solar to the Megadrive driver [iq_132]
Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]
Added KOF98 mix hack to the Neo-Geo driver [iq_132]
Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]
Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]
Clones and updated romsets in existing drivers
Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]
Add clone of Kageki [Barry]
Add two clones of Return of the Invaders [Barry]
Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]
Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]
Added World clone of Ordyne [Barry]
Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]
Added missing Popeye clones [JacKc]
Added clone of WWF Superstars (US revision 6) [JacKc]
Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]
Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]
Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]
Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]
Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]
Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp [JacKc]
Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]
Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]
Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]
Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]
Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]
Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]
Added clone of Bucky O'Hare (ver AA) [Bill D., The Dumping Union, JacKc]
Added clone of '99: The Last War (bootleg) [ShouTime, JacKc]
Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]
Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]
Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]
Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]
Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]
Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]
Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]
Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]
Added clone of Blue's Journey / Raguy (ALH-001) [Razoola, JacKc]
Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]
Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]
Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]
Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]
Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]
Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]
Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]
Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]
Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]
Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]
Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]
Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]
Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]
Added clone of Ghox (joystick, older) [caius, JacKc]
Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]
Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) [sampson, JacKc]
Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]
Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]
Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]
Added clone of Garou - Mark of the Wolves (NGH-2530) [Razoola, JacKc]
Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]
Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]
Added clone of Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]
Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]
Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]
Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]
Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]
Fixes and new features

Restore MSVC full optimisation (should see slightly faster performance) [Barry]
The list of what's new for is also below for completeness (two releases today);

Fixes and new features

Speed-up the Game List (F6) window considerably [dink]
Fixed 16-bit rendering for most games on Konami and Metro hardware [iq_132]
Fixed 16-bit RGB555 rendering in Taito F3 [dink]
Separate Force 16-Bit Video option between D3D Enhanced blitter and DX9 Alt blitter [Barry]
Fixed scfinals coin-up issue with a kludge [dink]
Fixed missing background layer in Bio-ship Paladin level 2 [dink]
Fixed an issue with Pururun's sound [dink]
Massive Taito-F3 video fix-a-thon
Arabian Magic: ugly line down the screen at stage start, caused by off-by-one clipping
Arabian Magic: missing text in the cutscenes
Puzzle Bobble 4: missing end-of-round you won/lost animations
Land Maker: missing you won/lost text
Land Maker: tilemap alignment issues
Grid Seeker: missing continue screen
Remove unneeded DWM and MDI code, causes issues in Win10 [Barry]
Updated modern Windows builds to use the Segoe font recommended by Microsoft [Barry]
Fixed broken background issue in Ashura Blaster [dink]
Fixed animated background in Universal's Space Raider [dink]
Added experimental SekBurnUntilInt() code to the 68k core [dink]
Fixed layer alignments and screensize in Ajax / Typhoon [dink]
Fix shadow/highlights for 2-cell column vscroll in Megadrive, in particular fixes the intro to Trouble Shooter / Battle Mania [dink]
Fix Super Real Darwin sprite:tile priorities [dink]
Fix timing inconsistencies / framerate issues on some Win 10 machines (high precision timer) [dink]
Fix Galaxian-custom sound that dink broke [Barry]
Add ability to rotate player digitally in Forgotten Worlds [dink]
Fix layer priorities in G-Loc (gloc) [Barry]
Fix cutscene crystal ball in some sets of Altered Beast [Barry]
Fixed broken sound in Puzzle King (4in1boot) [dink]
Disabled Force 16-bit emulation by default, can still be enabled by user, but causes issues with some systems, eg, Taito F3 [Barry]
Made the Enhanced blitter the default for normal builds [Barry]
Made force flip a default option for the Direct Draw blitter [Barry]
Set the full-screen resolution to the desktop resolution on first program start [Barry]
Fixed blue squares in Street Fighter Alpha 2 high score entry screen [Barry]
Added a message to install the Direct X runtimes if the DLLs are missing when starting the DirectX9 blitters, removed the message that showed at every FB Alpha start [Barry]
Added ability to choose which monitor (separated for Horizontal and Vertical games) to use for fullscreen in the DirectX 9 blitters [Barry]
Added alpha transparencies to Raiga Strato Fighter [iq_132]
Fixed video offset issue in Gundhara [dink]
Fixed alpha blending and many sprite:tile priority issues in Nitro Ball [dink]
Fixed MSM6295 Banking in Boogie Wings [dink]
For debug builds: show negative numbers with the debug counter ('m' and 'n') [dink]
Fixed the road and sky levels (broken raster effects) in Ed Randy / The Cliffhanger [dink]
Fixed "stuck" sprites in Pitfall II on Sega System 1 hardware [dink]
Fixed slow music tempo when sound rate set to 44100 in Contra, Jaleco Megasystem 1 games, Konami's Surprise Attack and several Data East 16-Bit games [dink]
Fixed strange music tempo in Route 16 [dink]
Fixed un-smooth scrolling and cut-off end-of-level message in Konami's Surprise Attack [dink]
Fixed video offset issue in X-Multiply m81 version [dink]
Ported the Namco C140 sound core to FBAlpha [dink]
Added resampling to the Konami K054539 Soundcore, now most later Konami games (Xexex, Moo Mesa, Bucky O'Hare, etc) will sound great at any user-selected soundrate [dink]
Fixed occasional sprite flickering in Mystic Warriors [dink]
Fixed occasional freeze in Atomic Robo-Kid when playing via keyboard and up+down or left+right is pressed at the same time [dink]
Fixed music, graphics, timing and color issues in Psychic 5 [dink]
Added CPU_IRQSTATUS_HOLD support to m6809 cpu core [dink]
Add watchdog device. Hook it up to Momoko 120% driver as an example. [iq_132]
Use real MCU for Nekketsu Kouha Kunio-kun, Guardian/Get Star, Fairy Land Story, Rumba Lumber, Onna Sansirou - Typhoon Gal, Chack'n Pop, Golden Axe (set 2, US) [Barry]
Added BurnRandom() / BurnRandomScan(), a predictable random number generator based on old BSD LCG [dink]
Hooked up BurnRandom() to games using rand() to allow for reliable input recordings and states [dink]
Enabled Alpha Transparency effects in Mystic Warriors [dink]
Fixed music issues in DJ Boy [dink]
Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit [dink]
EEPROM saves path now configurable [Barry]
General source tidy-up/maintenance, and conversion to BurnMalloc/BurnFree [Barry]
Add support for the new format hiscore.dat file [Barry]
Fix issue with IPS Manager sometimes saving ini file incorrectly [Barry]
Added Generate All .dat file function [Barry]
Added checkbox filters to the HTML debug log, and added ten new output levels [Barry]
Added extra compile step to link drivers separately to avoid Windows 32KB process limit [Barry]
Updated the documentation [Barry]
New drivers

Add driver for Mappy, Dig Dug II, Super Pacman, Pac & Pal, Grobda and The Tower of Druaga [iq_132, dink]
Add driver for Gaplus / Galaga 3 [iq_132]
Added driver for Toypop and Libble Rabble on misc. Namco Hardware [iq_132]
Added driver for Cannon Ball, Magix / Rock and Rock Tris on Yun Sung 8 hardware [iq_132]
Added driver for US Games trivia [iq_132]
Added driver for Double Wings on Data East 16-bit Hardware [iq_132]
Added driver for Assault, Burning Force, Cosmo Gang: The Video, Dragon Saber, Mirai Ninja, Valkyrie no Densetsu, Ordyne, Phelios, Rolling Thunder 2, Marvel Land, Metal Hawk, Kyuukai Douchuuki, Super World Stadium 92 and 93, Steel Gunner, Steel Gunner 2, Dirt Fox, Finest Hour and Lucky and Wild on Namco System 2 Hardware [iq_132, dink]
Add driver for Time Soldiers/Battle Field, Sky Soldiers, Sky Adventure, Gang Wars, Super Champion Baseball on Alpha68k II and VI hardware [iq_132, dink]
Added driver for Sauro and Tricky Doc [iq_132]
Added driver and sound core for Wiping / Rug Rats [iq_132, dink]
New additions to existing drivers

Added Dottori-Man Jr. to the Dottori Kun driver [hap, JacKc]
Added Revenger '84 to the EPOS driver [dink]
Added Ultimate Mortal Kombat Trilogy Hack r.5149 to Megadrive [dink]
Added Shinobi III M.I.J.E.T. Enhancement Hack to Megadrive [dink]
Clones and updated romsets in existing drivers

Added clone of Gals Panic DX (Asia) [arcade mod bios]
Added American Horseshoes (Taito-L) - was missing from the .40 release by accident [dink]
Added clone of Macross II (Korea) [CoolMod, CS, The Dumping Union, JacKc]
Added clone of The Last Blade (Special 2017, hack) [GSC20017, JacKc, iq_132]
Added clone of Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC, JacKc]
Added clone of Operation Wolf (Japan, SC) [ShouTime, JacKc]
Added clone of Operation Thunderbolt (Japan, SC) [ShouTime, JacKc]
Added clone of Silk Worm (prototype?) [frsj8112, JacKc]
Added clone of Double Dragon (Special 2017, hack) [JacKc, iq_132]
Added clone of Palamedes (US) [caius, The Dumping Union, JacKc]
Added Nebulous Bee, clone of Galaga [JacKc]
Added clone of Jackal (bootleg, Rotary Joystick) [f205v, The Iron Goat, JacKc]
Added clone of Rastan Saga (Japan Rev 1) [Michel BLANCO, JacKc]
Added clone of Captain Silver (Japan, revision 1) [Apocalypse, The Dumping Union, JacKc]
Added clone of Super Street Fighter II to the CPS-2 driver [Barry, idc/Team Avalaunch]
Added clone of Bucky O'Hare (ver JA) [ShouTime, The Dumping Union, JacKc]
Added Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (Special 2017, hack) [GSC2007, JacKc]
Updated The King of Fighters '98 (Combo) to Ver. 2017/04/08 [JacKc]
Sync. romsets with MAME 0.187 [Barry]
Fixes and new features

Shots Factory update: esc to close window, change "All Sprites" to "Layer 1" [dink]
Fixed Palette Viewer color issues [dink]
Fixed Clear and ClearLock for Analogue & Mouse in the Input Editor [dink]
Fixed regression in FB Alpha v0.2.97.38 for E.D.F. : Earth Defense Force (Parent and Clones) [dink]
Fixed graphics issues for Heavyweight Champ (Japan, FD1094 317-0046 decrypted) in SEGA System16B driver [JacKc]
Haunted Castle is most likely-probably fixed now (sorry!) [dink]
Fixed Van Van Car [dink]
Added nsc8105 mcu support to the m6800 cpu core [dink]
Fixed road issues with Turbo Outrun [Barry]
Added i8051 mcu core [iq_132]
Fixed rowscrolling issues in Caveman Ninja (tree level and ending), Joe and Mac Returns (ending), Mutant Fighter intro [dink]
Sync. romsets with MAME 0.175 [Barry]
Fixed sprite issues on the Hacha Mecha Fighter bootleg titlescreen [dink]
When writing an .avi, don't lose frames when F1 (ffwd) is pressed [dink]
Added SN76477 soundcore [dink]
Fixed explosions and missing SFX in Stratovox / Speak and Rescue by hooking up the SN76477 soundcore [dink]
Fixed sound in Porky [dink]
Fixed booting & DIP issues with Main Event (SNK) [dink]
Fixed P2 inputs in Cabal [dink]
Fixed Gwar (Japanese version) [dink]
Fixed the apple sprite in Pooyan [dink, Zazzone]
Fixed the music tempo in Darkseal and used this new fix for Vapor Trail and Crude Buster as well [dink, Gab75]
Fixed Konami's The Main Event, it had sprite and priority issues (K052109 custom) [dink]
Fixed Highlight mode in Sunset Riders, fix also needed by Chequered Flag [iq_132, dink]
Operation Wolf, allow continue by default [dink, gamezfan]
Added re-recording functionality [blip, dink]
Split avi files every 2 gig while recording to prevent corrupted video [dink]
Added selectable 1x, 2x and 3x pixel modes to the avi writer [dink]
Fixed Warriors of Fate 3rd fire button on clones [gxb]
Improved the speed of the search function [dink]
Fixed crash loading a savestate or replay while a different game is running [dink]
Improved desynch issues with netplay and input recording of Capcom CPS1, CPS2, PGM and certain Cave games [dink]
Fixed possible crash with Battle Bakraid loading a state when the game isn't running [dink]
Made the recording icon smaller to be less intrusive while playing games and recording inputs [dink]
Added an option to display joystick/button movements while playing input recordings. [dink]
Fixed choppy sound on music fade-outs in DoDonPachi II: Bee Storm [dink]
Fixed gear shifting in Continental Circus [dink, Gab75]
Added new feature: Shift+F1 toggles FFWD on/off [dink]
Temporary work-around to Data East Backfire! to prevent crash [dink]
Under some circumstances certain macros could not be mapped [dink]
Fixed "smoke" and "dust" sprites in Super Hangon [dink]
Fixed crash when dieing in certain situations in Bonze Adventure [dink]
Fixed gear shifter in Contental Circus, Chase HQ, SCI, Racing Beat, Double Axle and Top Speed [dink]
Fixed missing SFX and graphics glitches in Top Speed [dink]
Fixed the adventure world in UFO Senshi Yohko Chan [dink]
Fixed video issues with savestates for certain Kaneko Supernova games [dink]
Fixed some broken sprites in Guwange [dink]
Fixed the big alien in Turbo Force (revisited) [dink]
Allow movement of the "Scanning ROMs" window [dink]
Fixed remaining lives issue in Woodpecker [dink]
Fixed missing line of pixels at the top of the screen in Air Gallete [dink]
Fixed some missing samples in Seta games w/ X1-010 soundchip [dink]
Fixed crash issue with X1-010 soundchip and 64bit systems [dink, Gab75]
Fixed graphics issues in US AAF Mustang and Twin Action in the NMK16 driver [dink]
Fixed analog controls and shifting in Konami GT / RF2 and Hyper Crash [dink]
Fixed crash issue with xx-in-1 Megadrive pirate carts [dink]
Fixed "BAD HARDWARE" issue with Arkanoid [dink]
Fixed life counter in Zzyzzyxx [dink]
Fixed dips and possible crash issue on 64bit systems with the Seta2 hunting games [dink]
Fixed the HUD face icon in Warrior Blade [dink]
Fixed several graphics issues in Gaiapolis [dink]
Fixed transparent color issue in Metamorphic Force and Violent Storm [dink]
Added YM2610 ADPCM samplebanking support for KOF98AE [dink]
Fixed choppy scrolling on the left side of the screen in Blazing Star [dink]
Fixed minor graphic glitch in X-Men [dink]
Fixed Funky Bee and Sky Lancer palette issues [dink]
Fixed timing issues in Martial Champion, now works but with graphical issues [dink]
Updated the cheat engine to support more modes: Watch, Wait for Modification, Level Selection and One-Shot [dink]
Fixed "Break the Statue" text in Metamorphic Force and spotlight on the belly dancer in Violent Storm [dink]
Fixed oddly-placed black lines and opaque windows in Lethal Enforcers [dink]
Fixed several bugs in the Konami-scc (K051649) core [dink]
Updated the Quiz Olympic driver [iq_132]
Updated the TMS9928a vdp to a newer core/line-based version [dink]
Fixes Magical Tree in SG-1000
Fixes the Radar screen in Colecovision Defender
Updated the Sunset Riders protection chip emulation, fixes walking on slanted surfaces [Angelo Salese]
Fixed the sprite offsets in Konami's Vendetta/Crime Fighters [dink]
Fixed the roms of Moon Alien 2 (Older Version) [JacKc]
Added configurable clipping to generic tile drawing [iq_132]
Clones and updated romsets in existing drivers

Added clone of Street Fighter II' - Magic Delta Turbo (bootleg set 4 (with YM2151 + 2xMSM5205), 920313 etc) [f205v, maru79, JacKc]
Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 3) [f205v, maru79, JacKc]
Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 4) [f205v, maru79, JacKc]
Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 5) [Janniz, f205v, JacKc]
Added clone of 1945k III (older, OPCX1 PCB) [system11, iq_132]
Added clone of Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union, JacKc]
Added clone of Fighting Fantasy world rev. 3 [bmcphail, JacKc]
Added clone of The NewZealand Story (US, old version) (older PCB) [Alex Cmaylo, The Dumping Union, JacKc]
Added clone of Metamorphic Force (ver AAA) [Abelardo Vidal, JacKc]
Added clone of Super Street Fighter II X: Grand Master Challenge (Japan 940311) [undamned, ShouTime, JacKc]
Added clone of Air Gallet (Europe, older) [Artemio Urbina, JacKc]
Added clone of New Zero Team (V33 SYSTEM TYPE_B hardware) [caius, JacKc]
Added clone of Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat, JacKc]
Added clone of Gulf Storm (Korea) to the Dooyong driver [system11, JacKc]
Updated The King of Fighters '99 (15th Anniversary Edition) to 20160827 Build [JacKc]
Updated The King of Fighters '98 (Combo/Ivex Hack) to 20161004 Build [JacKc]
Added clone of Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union, JacKc]
Added 2 new Phoenix clones: Amstar Set 2 and Condor (S C Novar bootleg of Phoenix) [f205v, JacKc]
Added clone of Bubble Bobble: Ultra (Hack by Penta Penguin) [dink]
Added clone of Demon's World / Horror Story (set 2) [Sugoi Helsinki, JacKc]
Added clone of Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) [Abelardo Vidal, The Dumping Union, JacKc]
New additions to existing drivers

Added Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE), JacKc]
Added Mercenario (Commando bootleg) [Rockman, JacKc]
Added Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime, JacKc]
Added Mutant Warrior ( Altered Beast Datsu bootleg) [The Dumping Union, JacKc]
Added Shogun Warriors (Korea?) to the Kaneko 16 driver [Barry]
Added Dai Makai Mura debug edition to the PCE-SGX driver [dink]
Added Jungler, Tactician, Commando (Sega) & Loco-Motion to the RallyX driver [dink]
Added Bang!, Snowboard Championship and Touch 'n Go (Korea, Unprotected) to the Gaelco2 driver [dink, iq_132]
Added '96 Flag Rally to the 1945kiii driver [dink]
Added Mega Q-Bert to the Megadrive driver [dink]
Added Sega Master System Brawl to the Megadrive driver [dink]
Added Bomb on Basic City by vetea to the Megadrive driver [dink]
Added Bara Buru to the Sega MasterSystem driver [dink]
Added Data Storm to the Sega MasterSystem driver [dink]
Added Deluxe 4 U and Deluxe 5 to the ESD16 driver [JacKc]
Added Super UWOL! SG-1000 to the SG-1000 driver [dink]
New drivers

Added driver for Parallel Turn [iq_132, dink]
Added driver for Breakthru and Darwin 4078 [iq_132, dink]
Added driver for Crazy Climber, Guzzler, Swimmer, River Patrol, Silver Land and Yamato [dink, iq_132]
Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor. [dink]
Added driver for Dr. Micro [dink]
Added driver for Seicross, Radical Radial and Frisky Tom [iq_132]
Added driver for Calorie Kun [iq_132, dink]
Added driver for Jr. PacMan [iq_132, dink]
Added driver for Burger Time, Lock 'n Chase, Bump 'n Jump / Burnin' Rubber, Minky Monkey, Disco no.1 [dink, iq_132]
Added driver for Metal Freezer [Angelo Salese, iq_132]
Added driver for Fast Freddie / Fly Boy, Jump Coaster, Boggy '84, Red Robin, Imago [dink, iq_132]
Added driver for Heavy Unit [iq_132]
Added driver for Dangar, Galivan and Ninja Emaki [iq_132]
Added driver fot The Deep [Lucia Elia, iq_132]
Added driver for Zero Team 2000, New Zero Team and Raiden2DX v33 [iq_132]
Added driver for Chequered Flag [iq_132]
Added driver for Naughty Boy, Pop Flamer, Trivia Master/Genius [iq_132, dink]
Added driver for Cheeky Mouse [dink]
Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor [dink]
Added driver for Jaleco's City Connection [iq_132]
Added driver for Phoenix & Pleiads [iq_132, dink (sound)]
Added driver for Syusse Oozumou [iq_132]
Added driver for Aeroboto / Formation Z [iq_132]
Added driver for Syvalion, Tetristh, Record Breaker and Dynamite League on Taito H hardware [iq_132]
Added driver for Track and Field / Hyper Olympic, Masters of Kin, Reaktor and Yie Ar Kung-Fu (GX361 conversion) [iq_132, dink]
Added driver for Gigas, Freekick, Counter Run and Perfect Billiard [vbt]
Added driver for MSX1-based games [dink]
Added driver for Konami's Ping Pong [iq_132]
Added driver for One + Two [iq_132]